Why does nobody do compressed comics?
Posted: 16 Jan 2010, 09:57
Threads on comic prices (£7 an issue? I'll buy a book or DVD instead thanks) make me wonder why nobody tries compressed comics? That is, see how much story can be contained in, say, four pages?
That solves price and distribution at a stroke, as fans wouldn't mind printing that much themselves, and once it gets a few hundred fans it could easily piggyback on existing publications: plenty of magazines (newspaper Saturday supplements, free sheets, etc.) are hungry for content, but they want it short.
To answer the obvious objections:
1. It's never been done before? Traditional painters and sculptors are able to make single images that people stare at for hours and continually discover new angles. Poets specialize in telling whole stories in just a few lines. Historians will extract huge narratives from a few fragments. Puzzle makers are experts at hiding different meaning in deceptively simple images.
2. How much story can be told in very little space? Some genres would be perfectly suited. E.g. mystery/detective/puzzle (hunt for clues); comedy (find new hidden gags you missed the first time round); deeper serious works that rely on symbolism. Just those three areas alone can support a whole host of different story types.
3. What about eyesight? If aiming at kids, their eyesight is immensely better than adults'. If aiming at adults we need fewer words because each one can contain more meaning.
4. Attention span? Plenty of kids like puzzles. They will concentrate if they have a reason. Plus the low distribution costs mean you only need to target a small percentage of the population. Of course, if you get lucky and something is popular, those same low distribution costs mean you can easily market your wares to the masses and become very rich.
The real problem as I see it is tradition. Readers, writers and publishers are used to throw-away comics that nobody returns to twice. Manga, for example, is often designed for three seconds' attention per page. It need a different mind set to treat comics like works of art or poetry, where you savor every line and come back to the same place again and again.
What would such a comic look like? Imagine Kit Williams' "Masquerade" drawn by Ken Reid at his most manic Jonah stage, all in an intense maximum-use-of-every-pixel style like Monster Fun's Ticklish Allsorts:
Masquerade: http://scifipulse.net/wp-content/upload ... de_int.jpg
Jonah: http://enterthestory.com/images/jonah.jpg
Ticklish Allsorts: http://enterthestory.com/images/Monster_fun_8.jpg
Sure, it wouldn't be to everyone's taste, but that's the nature of art: it surprises, challenges, and rewards.
If I had my life to live again that's what I'd do: become a comic artist who specialized in incredibly detailed single page epics with layers of hidden meaning, and photocopy and distribute them like crazy.
Are there any drawbacks I've missed?
That solves price and distribution at a stroke, as fans wouldn't mind printing that much themselves, and once it gets a few hundred fans it could easily piggyback on existing publications: plenty of magazines (newspaper Saturday supplements, free sheets, etc.) are hungry for content, but they want it short.
To answer the obvious objections:
1. It's never been done before? Traditional painters and sculptors are able to make single images that people stare at for hours and continually discover new angles. Poets specialize in telling whole stories in just a few lines. Historians will extract huge narratives from a few fragments. Puzzle makers are experts at hiding different meaning in deceptively simple images.
2. How much story can be told in very little space? Some genres would be perfectly suited. E.g. mystery/detective/puzzle (hunt for clues); comedy (find new hidden gags you missed the first time round); deeper serious works that rely on symbolism. Just those three areas alone can support a whole host of different story types.
3. What about eyesight? If aiming at kids, their eyesight is immensely better than adults'. If aiming at adults we need fewer words because each one can contain more meaning.
4. Attention span? Plenty of kids like puzzles. They will concentrate if they have a reason. Plus the low distribution costs mean you only need to target a small percentage of the population. Of course, if you get lucky and something is popular, those same low distribution costs mean you can easily market your wares to the masses and become very rich.
The real problem as I see it is tradition. Readers, writers and publishers are used to throw-away comics that nobody returns to twice. Manga, for example, is often designed for three seconds' attention per page. It need a different mind set to treat comics like works of art or poetry, where you savor every line and come back to the same place again and again.
What would such a comic look like? Imagine Kit Williams' "Masquerade" drawn by Ken Reid at his most manic Jonah stage, all in an intense maximum-use-of-every-pixel style like Monster Fun's Ticklish Allsorts:
Masquerade: http://scifipulse.net/wp-content/upload ... de_int.jpg
Jonah: http://enterthestory.com/images/jonah.jpg
Ticklish Allsorts: http://enterthestory.com/images/Monster_fun_8.jpg
Sure, it wouldn't be to everyone's taste, but that's the nature of art: it surprises, challenges, and rewards.
If I had my life to live again that's what I'd do: become a comic artist who specialized in incredibly detailed single page epics with layers of hidden meaning, and photocopy and distribute them like crazy.
Are there any drawbacks I've missed?